This only happens on a build(PC) and not in the editor, where it runs fine even when the sensor doesn't detect a user in the headset. ![]() I'm developing an app on Oculus CV1, using Unity 5.4.3f3, and every time I try to start playing and the Oculus isn't worn, the app just freezes and eventually crashes. I've come across this annoying bug recently and was hoping someone here might have an idea about this.
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